DEATH FROM ABOVE  (v0.2)

Platforms
--------------------------------------------------
TI-83 Ion
TI-83 Plus Ion, and therefore:
TI-83 Plus MirageOS (but the action will be choppy and a little slow)


Storyline
--------------------------------------------------
The earth is being assailed by cosmic meteorites. You must protect the planet
from destruction by blasting the meteors into so much space dust. If you fail,
Armageddon.


Instructions
--------------------------------------------------
==Main game==
Destroy the incoming meteors. If you miss one, it will collide with the
planetary shields (black line). The shields can sustain only four impacts, at
which point it will shut down. The next missed meteor will strike the earth,
and the resulting cataclysm will obliterate all life on the planet.

==In-game controls==
[2nd]      Fire laser cannon. Because the ship's engineer was lazy, you can
           only have one laser blast on-screen at a time.
[DEL]      Abort game, return to Ion (or Mirage).
[<-]       Move ship left
[->]       Move ship right

==High score screen controls==
Maximum 9 characters in name

Letter keys   Enter that letter
[.]           Period
[0]           Space
[3]           Theta
[(-)]         Hyphen
[+]           Apostrophe
[VARS]        (
[STAT]        )
[XT0n]        Asterisk
[CLEAR]       Backspace
[ENTER]       End


Contacts
--------------------------------------------------
sigma_ti@yahoo.com

If you wish to review this game, then please judge it by what it is, not
how it compares to other tunnel shooters like Phoenix and Galaxian.


Source
--------------------------------------------------
I would have packaged the source code, but to be honest it's a total
mess that I can't get to compile anymore. I've coined a new jargon term
for it: "#inkluge". v0.3 is being rewritten from scratch.


Version History
--------------------------------------------------
 ____________ _______________ ________________________________________________
|v0.1 Alpha  |  Mar 18 2003  |  Approx. 1050 bytes                            |
|            |               |  Released to: Myself
|            |               |  Game seems to work. Sprite collisions, sprite |
|            |               |  generation, etc. look okay                    |
 ------------+---------------+------------------------------------------------
|v0.2 Beta   |  Mar 20 2003  |  1057 bytes                                    |
|            |               |  Released to: Two other guys                   |
|            |               |  Ion 1.6 compatible. Added high score feature. |
|            |               |  Moved storyline and instructions from in-game |
|            |               |  to text file.                                 |
 ------------+---------------+------------------------------------------------
|v0.2        |  Apr 15 2003  |  1057 bytes                                    |
|            |               |  Released to: ticalc.org (yeah, that's the     |
|            |               |  only difference.                              |
 ------------+---------------+------------------------------------------------
|v0.3        |  In progress  |  ???? bytes                                    |
|____________|_______________|________________________________________________|