RISING WATER NOTES
Variables:
 WaterRoom
 WaterY
 WaterFixed


WaterRoom  starts at -55, can go up to 13

WaterY     starts at 63, when WaterFixed=0, decs to 24 then goes back to 63 incs WaterRoom; otherwise incs from 24 to 64 then goes back to 24 and decs WaterRoom

WaterFixed starts at 0 and moves to 1 when pump activated


=================================================================
Variables needed for each character:

X
Y
Room
Inventory1
Inventory2
Health
Flags




Flags Bits:
0 - Facing Right/Facing Left
1 - Not Climbing/Climbing
2 - 
3 - 
4 - 
5 - 
6 - Inventory1/Inventory2
7 - Even/Odd Frame