	GEMFIRE
	By Tom Gaston
	e-mail: Dr NADman@aol.com
	Homepage: http://members.aol.com/drnadman/nadland.html

	This is a war/strategy game based on the Super Nintendo game,
by Koei, Gemfire.  You basically just try to take over all the enemy's
provinces. E-mail me about any bugs!!!

MEMORY COST: between 12,000 and 13,000 bytes

VARIABLES USED:
Pic9, it creates lists: GEM1-GEM4 for save game

VERSIONS:
0.7
First and only release so far

MAP SCREEN:
number in top left= current province
1st of three rectangles= gold
2nd of three rectangles= food
3rd of three rectangles= troops
bottom six symbols= fight, recruit, move troops, trade, transport
goods, and view other province
symbols on map= *numbers= province numbers, *owners= "O": player and
"X": enemy (toggle numbers and owners with Y= and WINDOW)

CONTROLS:
**MAP SCREEN**

IMPORTANT CONTROL:<------------
When at an input menu "0" almost always the command to cancel  (there 
might be some times that I forgot to do it)


Y=: DISPLAY PROVINCE NUMBERS
WINDOW: DISPLAY PROVINCE OWNERS ("O"= player, "X"= enemy)
ZOOM: SAVE (it will not display anything when saving but it still
            does it)
1: ATTACK------------|
2: RECRUIT           |  These commands are represented by the symbols
3: MOVE TROOPS       |  in the lowers left corner
4: TRADE             |
5: MOVE SUPPLIES     |
6: VIEW PROVINCE-----|
CLEAR: SKIP TURN
GRAPH: QUIT GAME
**BATTLE**
2ND: MENU
  ATTK: ATTACK
  BACK: CONTINUE MOVEMENT
  NEXT: NEXT UNIT
  DONE: ALL UNITS DONE
ARROWS: MOVE
Y=: INFO

BATTLE STUFF:
**ICONS**
X= impassible wall
H= your horsemen (move 3 not 2)
S (for soldier) = your footmen
A= your archers (shoot 2 spaces)
1= enemy horsemen (move 3 not 2)
2 and 4= enemy footmen
3= enemy archers (shoot 2 spaces)
F= flag

**HOW TO WIN**
Capture the enemy's flag or wipe out all of the enemy units

**FOOD**
Food is required to keep troops in battle.  If either side runs out of
food they lose.  Each troop eats about 0.05 food units a turn.

**HOW ARE THE AMOUNT OF TROOPS IN EACH UNIT DETERMINED??**
The troops you bring into battle are divided by four and distributed
equally into each unit and the remainder go to the horsemen.