Version History

2004/10/05 - v.1.00 (118960 bytes)
 -MirageOS compatibility removed
 -Switched some monsters locations to balance game difficulty
 -Fixed a minor display bug with Beamos monsters when they shoot lasers
 -Beamos are now invincible.
 -Added complete strategy guide for n00bs :)
 -Beta-testing canceled due to inactivity. Anyway, now the game should be bug-free!

2004/09/06 - v.0.99c (119000 bytes)
 -fixed some ERR:MEMORYs
 -Changed the install procedure
 -Speeded up the intro

2004/08/31 - beta-tester patch 3
 -fixed mem error when getting the heart container in the Zora Palace
 -Fixed bug with boss 2. When you exited the game during the fight this caused ERR:MEMORY when restarting the game.

2004/08/31 - beta-tester patch 2
 -Fixed mem error when getting the Giant Sword
 -Fixed bug with master sword
 -Fixed bug with final boss

2004/08/29 - beta-tester patch 1
 -Fixed DIM error when talking to a Zora
 -Fixed fade-out bug when exiting the game from the first dungeon in dark rooms
 -Fixed ERR:DOMAIN during first boss fight

2004/08/29 - v.0.99b (120279 bytes)
 -Some bug fixes
 -changed the installation procedure. Once installed, the game lose about 2500 bytes and it's easier to install.
 -added patch folder for beta-testers because it took me 4 hours to group everything when I update the beta version.
 
2004/08/28 - v.0.99 (114401 bytes)
 -Fixed ERR:MEMORY in dungeons
 -Fixed bug with boss fight
 -Updated auto-install program
 -Fixed error with shutdown detector
 -Finished all maps
 -Added a short movie near the end of the game.
 -Added intro and ending
 -Changed the story a little
 -Added special things that occur in Kakariko village after beating all dungeons.
 -Fixed errors due to exit with Save/Quit option.
 -Added the 3rd dungeon boss
 -Fixed a bug in dungeon 1
 -Added the final boss!!!
 -Fixed bug that crashed the calculator when going to Hyrule Castle.
 -Added the Master Sword...
 -Updated the menu
 -Fixed bug that casused ERR:UNDEFINED when starting the game the first time.
 -The game is ready for beta-testing!!!

2004/08/16 - v.0.92 (72700 bytes)
 -Fixed bug when exiting during boss fight
 -Finished spoiling heart container pieces
 -Finished spoiling empty bottles too
 -The screen is now inverted when you get a Triforce shard so the crystal is now the same than on the title screen
 -Finished map 6 (Death Mountain)
 -Started map 7 (3rd dungeon)
 -Fixed another shutdown bug
 -Allowed turning OFF the calc in the menu
 -Fixed bug with save option when dying
 -Finished all side-quests!
 -Finished coding the second dungeon boss
 -Fixed bug with map 4
 -Updated auto-install

2004/08/11 - v.0.81 (53345 bytes)
 -Fixed bug which caused ERR:INVALID DIM when a monster hit you near the edge of the screen
 -Finished coding the 4th map and 5th map!
 -Almost finished the 2nd dungeon (no boss fight yet)
 -Added an heart container
 -Added a second sword
 -The first sword (Deku) cannot destroy rocks anymore.
 -I think the hookshot is bugged... :P
 -Allowed copying/erasing saved files
 -Allowed naming your character
 -Modded file select screen a little...
 -Fixed minor bug with Shutdown detector
 -Added auto-install the first time you run the game
 -Fixed bug when saving with CLEAR
 -Added another side-quest
 -Str2 is now deleted every time you restart the game to avoid memory problems

2004/08/06 - v.0.70 (41604 bytes)
 -Fixed many bugs, including ERR:MEMORY due to map loading
 -Shutdown detector improved
 -Added some ASM sprites with Zapi
 -Fade-in is now at the same speed than fade-out
 -Added another side-quest...
 -All items now works!!!
 -Fixed bug with vampire life points
 -Allowed saving/loading game (copy/erase option doesn't work yet)
 -Save files are archived during the game.
 -Added menu. You can now see how many heart pieces you have, equip items/magics, view collected shards, etc.
 -Added safe quit option (CLEAR key)
 -Allowed shopping
 -Allowed catching fairies with empty bottles
 -When you die, if you have a fairy, you get back to life!
 -when you die, you can save your game... :)
 -when you die in a boss fight, ERR:ARCHIVED :(
 -Hookshot to sword switch with Y= removed (you have to equip it via the menu)
 -Started coding the 4th map and second dungeon...

2004/07/31 - v.0.45 (32911 bytes)
 -ERR:MEMORY during map loading have been fixed twice :P
 -Broke big prgms into smaller pieces and archived those who can be read from archive
 -Added Asm(ZDEL) at the game start
 -Monsters now appear at the same time than Link (altough there is a 2 second pause after the map scrolling)
 -Added Shutdown detector at the beginning of the game (when you exit with ON after the calc made archive/unarchive operation)
 -Finished 3rd map (Yay!!!)
 -Added first dungeon and while at it, first boss too!
 -Updated map 1
 -The unreacheable house near the first palace now works
 -Hookshot cannot be used before obtaining it
 -Added a new monster...
 -Added another side-quest
 -Added dark rooms in first dungeon
 -started programming the file select screen...
 -added switches that open locked doors (don't know if there will be small keys yet...)
 -removed useless code...

2004/07/26 - v.0.38 (22890 bytes)
 -Now compatible with MirageOS
 -Added Zpic prgm
 -Added title screen
 -Allowed entering (and exiting) caverns
 -Fixed bugs with some monsters
 -Second map complete
 -Map and monster MATRIX switch implemented
 -Changed the Rupee count style (much like Zelda Windwaker)
 -Added another kind of monster
 -Added fairy fountain (you cannot capture fairy in a bottle yet)
 -Spoiled more heart containers
 -Added more side-quests

2004/07/24 - v.0.22 (15629 bytes)
 -First working version!!!
 -Increased map size from 31x45 to 31x61
 -Fixed bug in map display
 -First map complete
 -Added fade-in and fade-out effect
 -Implemented Flash Gordon to run archived prgms
 -Each room can have a different kind of monster 
 -added the classic scrolling effect when Link reaches the edge of the screen
 -Added 2 monsters
 -Added hookshot usage (Switching from sword to hookshot with Y= is under examination) 
 -Allowed entering houses
 -Added some heart container around
 -Allowed cutting small trees and destroying rocks
 -Allowed talking to villagers
 -Added a side-quest
 -Fixed a mysterious TI-OS bug eating 8 KB of RAM after getting an heart container.

2004/07/15 - v.0.07 (~7000 bytes)
 -Map engine seems to work
 -Monsters engine done
 -Monsters spoils small hearts and Rupees
 -Collision detection done
 -Sword usage