Final Fanstasy v1.000

[Nateman145@hotmail.com]

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Installation:
-------------
If you have an 83:
Send	FF
	FFdata
	map1	(main map)
	map2	(city2)
	map3	(cave1)
	map4	(city1)
	map5	(castle1)
	map6	(castle2)
	map7  	(cave2)
	map8	(cave3)
	map9	(cave4)
	map10.83p(cave5)

If you have an 83+:
Send	FF
	FFdata
	map1
	map2
	map3
	map4
	map5
	map6
	map7
	map8
	map9
	map10.8xp
*** VERY IMPORTANT ***
-if you wish to save make sure that FFdata is unarchived or saving is disabled
-the map files may, and should be archived

--------------
The Storyline:
--------------
	A group of warriors are traveling from a distant land. Their homeland was overthrown by
evil monsters who plan to control the world. The heros begin their quest to search and retrieve
the legendary Excalibur and return home to vanquish those who have slautered their family and
consumed the town. But their journey is ridden with unspeakable evils.

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Game play:
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*For some reason the program has problems with Ion*
-Choose to start a new game or continue an already saved game
-Watch the intro and start the journey
-Fight enemies to level up so you can beat the bosses and continue your journey
-To save visit the inn or use a tent

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Controls:
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Use the arrow keys to move around.
[2nd] selects / brings up menu / land airship.
[ALPHA]/[DEL] goes back, goes to the start menu.
[MODE] exits.

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Class Chart:				
------------
	--------------------------------------------------
	|	Class		|	Ability		 |
	--------------------------------------------------
	|	Warriors	|*has additional armor	 |
	|	(Knight)	|*has additional strength|
	|			|*has additional hp	 |
	--------------------------------------------------
	|	Mages		|*Can use magic		 |
	|(WhiteMage & BlackMage)|*has additional agility |
	--------------------------------------------------

--------	---------	------
Weapons:	Strength:	Price:
--------	---------	------
 Wand		3		60G
 Mage Staff	5		100G
 Short Sword	8		160G
 Long Sword	12		240G
 Thor's Hammer	25		500G
 Masmune	60		1200G
 Excalibur	85		???

------		------------				---
Magic:		Description:				Mp:
------		------------				---
White-
 Cure1:		Cures a party member by 30HP		3
 Cure2:		Cures a party member by 100HP		7
 Life:		Revives a dead party member		7
 Heal:		Cures a party member fully		10
 CureAll:	Cures all party members by 110HP	15
 HealAll:	Cures all party members fully		20
Black-								Dmg:
 Lit1:		A weak lightning blast on an enemy	3	25
 Fire1:		A weak fire blast on an enemy		4	30
 Lit2:		A powerful lightning blast on an enemy	7	50
 Fire2:		A powerful fire blast on an enemy	8	60
 Blizz:		A blizzard that harms all enemies	10	80
 Quake:		An earthquake that harms all enemies	15	101
 Omega:		???					20	???

------
Items:
------
Potion-		Restores 30HP to a party member
Elixir-		Restores 15MP to a party member
Tent-		Restores all party members HP and MP, saves game
Life-		Revives a dead party member

----------------
Version History:
----------------
-v0.426-
allowed for saving and loading
ability to view landscape
airship and boat supported
battle engine allows player1(Zeal) to attack
16 enemies available
status screen displays
-v0.478-
updated battle engine
enemies only attack in given tiles(wow thats poorly written, basicly a water unit attacks in the
 ocean not on land, same with forest and plains) 
[del] key takes you to main menu
-v0.482-
enabled agility check
allowed for player controlled magic attack
detect for no magic
deleted unnecessary code (basicly program is shorter now yet more options were added)
alpha key stuff started
-v0.5-
modified battle engine for bosses
enabled 1st boss battle
created single enemy detection
optimized code
-v0.513-
started new status menu
included a few new messages
ran out of code space (only allotted ~8000 bytes)
 -possible theories to get around this, (split into seperate programs or convert to flash app)
  so far I haven't been successful in either attempt
-v0.841-
used tables to reduce space
complete black magic usage and paved way for white magic
updated world map, included all maps (thats why the program is so big)
overall improved code
recreated the start menu to fit the storyline (added that well known hand from FF)
increased number of different tiles used
-v1.000-
rewrote old code to reduce space
finished magic usage
finished item usage
allowed for entrance to caves/towns/and castles
finished battle engine (allowed enemies to attack)
finished shop code
finished status menu
added masmune shop
made maps external
added tiles
finished stoyline
finished bosses
added functionality
added finale
added exit from 'new game/continue' menu
fixed boundary problem
extended storyline greatly
split intro into new prog
added new weapons
allowed for running form battle
stared at endless amounts of code :)
oh yeah and... FINISHED THE GAME! maybe there will be more to come

-----------					-------
To Do List:					Status:
-----------					-------
-Add a couple more enemies 			(more would be nice)
-Add bosses					(complete)
-Complete the storyline				(complete)
-Allow for entry into the castle and town	(complete)
-Allow for magic usage				(complete, no status effects/revive)
-Allow for item usage				(complete, no status effects/revive)
-Allow for equiping of weapons			(complete)
-complete battle engine				(complete)
-Finish new status menu				(complete)
-include shop code				(complete, armor shop not included)
-add mp detection				(complete)
-add more weapons				(complete)
-who knows whats to come

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Known Bugs:
-----------
Do you really think I would release it with any known bugs?
-well ok there are some, if you get attacked while standing on the town castle or airship
 you fight ocean creatures not a big deal

-with the new map there are new problems, if you land the airship right next to the ship and get
 directly onto the ship (only happens in the strange shaped land with 1 sea entrance) you are
 unable to get back onto the airship and that land because the airship covers the only open space
 it probably won't happen to you

-The program is incompatable with Ion, it clears the ram when started.
 Its fixable but, I lack both motivation and time to do so.

-this is kinda big, make sure all maps and data files are loaded on your calc before begining the game

-------
Thanks:
-------
-SquareSoftTM (SQUARE ENIX CO., LTD), without whom life would not exist. Nor would this game.
-All the programmers for doing what they do and making me strive for the the best program possible.
-Everyone out there with their sources open wide, how could I learn more without you?
-The ASMGuru himself, James Matthews for making the best tutorial out there.
-TiCalc.org for keeping me abrupt on the TI community.
-My brother for always saying "that's not good enough"

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Neat Stuff:
-----------
-wow you actually read up to here so here's your treat :)
-find excalibur... then find it again... and again... :) neat huh?