[Best viewed full screen in notepad]
                 ______   _________   _______  _____      _____    _________   _____     ______
      /\        /  ____\ |___   ___| | _____/ |     \    /  _  \  |___   ___| |  _  \   /  ____\
     /  \      |  /          \ /     | |      |  |\  |  |  / \  |     | |     | | \  | |  /      
    / /\ \     |  \___       | |     | |___   |  |/  |  |  | |  |     | |     | |  | | |  \___
   / /__\ \     \___  \      | |     |  ___|  |  _  /   |  | |  |     | |     | |  | |  \___  \ 
  / ______ \        \  |     | |     | |      | | \ \   |  | |  |     | |     | |  | |      \  |
 / /      \ \   ____/  |     | |     | |____  | |  \ \  |  \_/  |  ___| |___  | |_/  |  ____/  |
/_/        \_\ /______/      |_|     |______\ |_|   \_\  \_____/  |_________| |_____/  /______/
 ______________________________________________________________________________________________
|______________________________________________________________________________________________|


                                         +-------------+
					 |    v.0.99   |
					 +-------------+

					 By Joe Pemberton
				         joe@joepnet.com
					AIM: zero sicness
				  IRC: Joe_P (#maxcoderz on EFnet)
					www.maxcoderz.com


+-----------------------------+

Introduction:
	Asteroids is a remake of the old atari game with a few new additions to the gameplay.
	There is now a store where you can upgrade your ship, health so you don't immediatly
	die and a few other things.  I've tried to make this game a faithful successor to the
	atari version as much as possible while still adding my own flair.  There are 3 dificulty
	levels, 2 gameplay modes, 6 hiscores and over 15 upgrades for your ship.

+-----------------------------+

Installation:
	For TI-83:
		Send asteroid.83p to your calculator, then run from ION.
	For TI-83+:
		Send asteroid.8xp to your calculator, then run from ION or your favorite
		ION-compatible shell.

+-----------------------------+

Controls:
	ENTER - confirm
	UP - Thrust / move selector up
	DOWN - Move selector down
	LEFT - Rotate ship left
	RIGHT - Rotate ship right
	2ND - Shoot
	MODE - Pause/quit the game
	ALPHA - Switch between single and double shot (if you've bought double shot)
	XT(theta)N - Warp ship to a random location
	CLEAR (while playing) - save and quit immediately

+-----------------------------+

The Store:
	NOTE: You do not visit the store if you are playing in 'Classic' Mode.

	  After completing every level, you will visit the store.  To buy items, you must
	first fly your ship into one of the sections.  Upon doing so, a menu will appear
	and you will be able to select an item using the UP/DOWN arrow keys and the ENTER
	key.  Your current money is shown in the upper left corner of the menu.  Select
	'Cancel' if you do not want to buy anything.
	  The items in the menu have small boxes to the left of their names.  If the box is
	empty, you do not have this item and you may buy it.  If the box is filled, you have
	this item and you cannot buy it.  The only exception to this is 'Shield Regen'.  The
	effects of this item are cumulative (you can buy it multiple times so it lasts
	longer)
	  When you select an item, a confirmation box will pop up, asking you wether or not
	you really want to buy it.  Use the LEFT/RIGHT arrow keys to select either 'Yes'
	or 'No'.  Press the ENTER key when you are ready to select a choice.  If you select
	'Yes' and you don't have enough money, a warning box will pop up and tell you.
	Otherwise you will recieve the item.

Item List:
1. Engine
	a. RetroBurner lvl 1
		This item acts as a brake when you are flying your ship around.  If you let
		off the thrust, your ship will come to a stop.
	b. RetroBurner lvl 2
		This item does the same thing as Retro Burner lvl 1, but it brakes twice as
		fast.
	c. Small Engine
		This engine is the slowest engine out of all 3.  (default engine)
	d. Medium Engine
		This engine is twice as fast as the small engine.
	e. Large Engine
		This engine is three times as fast as the small engine.
	f. Fast Turning
		This item makes you turn twice as fast as normal.

2.  Armor
	a. Weak Armor
		This armor will decrease the damage you take from hitting asteroids by a little.
	b. Medium Armor
		This armor decreases the damage you take from hitting asteroids by about half.
	c. Strong Armor
		This armor decreases the damage you take a lot.
	d. Repair Ship
		This brings your sheilds back up to full.
	e. Shield Regen
		This item will slowly restore your shields during gameplay.  You may buy this
		item multiple times for a cumulative effect - every time you buy it it restores 50
		more health.

3.  Weapons
	a. Rapid Fire
		This item allows you to simply hold down 2ND when you shoot and shoot a rapid
		stream of bullets.
	b. Double Shot
		This item allows you to shoot 2 bullets at once.
	c. 8 Bullets
		Lets you shoot 8 bullets at a time.
	d. 12 Bullets
		Lets you shoot 12 bullets at a time.
	e. 16 Bullets
		Lets you shoot 16 bullets at a time.

+-----------------------------+

Scoring System:
	  The scoring system is as follows.  For every large asteroid you shoot, you get
	1 point, for every medium asteroid, 2 points and for every small asteroid 3.  You
	also get 5 points for every second you had remaining at the end of the level
	(maxtime-time)*5.

+-----------------------------+

History:
10/19/2002:
	Recompiled to work with the USB link.
3/2/2002:
	v.0.98 released.
2/20/2002:
	Beta v.0.31 finished (not released)
	83 version on indefinite hold.
1/31/2002:
	Beta v.0.25 release.  Mirage OS bug fix.  83 crash bug fix (??).  New keypress
	routines and optomized code.  Asteroids now has 2 gameplay modes.
1/14/2002:
	Beta v.0.17 release.  Minor bug fix.  The level now continues after you die and waits
	for a space in the middle of the screen to open up, just like the real asteroids.
	Known Bugs:
		-83 version doesn't display level in large text (i'm too lazy :P)
1/12/2002:
	Beta v.0.16 release.  Major bug fix, minor changes to some display routines.
	Optomized some code.
	Known Bugs:
		-Level restarts after you die instead of continuing

12/28/2001:
	Beta v.0.14 release.  Added multiple dificulties/hiscores.  New intro screen.
	Improved the end of level messege and added the start GUI.
	Known Bugs:
		-Randomly overwrites bad parts of memory
		-Level restarts after you die instead of continuing
12/25/2001:
	Beta v.0.13 release.  Improved shop GUI and added the alpha-switching function.
	Known Bugs:
		-Level restarts after you die instead of continuing

12/24/2001:
	Beta v.0.12 release.  Major bug fix in the shop.
	Known Bugs:
		-Still runs too fast under MirageOS
		-collision detection is slightly off in the shop
		-Level restarts after you die instead of continuing

12/23/2001:
	Beta v0.11 release.  Much smoother turning, beginnings of a splash intro.
	All items in the shop are fully functional.  New look for the pop up boxes.
	Known Bugs:
		-Still runs too fast under MirageOS
		-Compatibility issues with 1.14 (??)
		-Minor collision detection problems associated with smoother turning
		-83(-) version doesn't display large text on graph screen (no OS flag)
		-Level restarts after you die instead of continuing

12/21/2001:
	Beta v0.1 release.  Shop engine complete, GUI under development. Most
	items work.  Ported to the 83(-) and tested on VTI with rom version 1.08.
	Known Bugs:
		-Runs too fast under MirageOS (interrupt problem??)
		-Compatibility issues with 1.14
		-Not all items in the shop work
		-Minor collision detection problems
		-Doesn't delay after getting damaged correctly
		-After a while, 1 hit from an asteroid will kill you no matter what
		

12/03/2001:
	Asteroids project started.

+-----------------------------+

THANKS to all my beta testers :)
	Chuck Adams
	William Conley
	Wes Erbsen
	Brad Freadreacea
	Brian Jarrell
	Vincent J.
	Brian Nelson Van Klaveren
	Danny Knopp
	Danny Rogers
	Marc Ryan
	Mikey Wiseman
	Zac Targac

+-----------------------------+

 (C) 2001 Joe Pemberton
     joe@joepnet.com
    www.maxcoderz.com

+-----------------------------+