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=      _       ___     _   _______   _______  =
-     / \     |   \   | | |__   __| |__   __| -
=    / _ \    | |\ \  | |    | |       | |    =
-   / /_\ \   | | \ \ | |    | |       | |    -
=  / _____ \  | |  \ \| |    | |     __| |__  =
- /_/     \_\ |_|   \___|    |_|    |_______| -
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-		 T R I B B L E S	      -
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===============================================
=       Written and coded by Paul Marks       =
===============================================

 _____________________________________________
/              Special Thanks To              \
|---------------------------------------------|
|  Joe W. for his IonRandom Routine!          |
|  TI, for their 83+ SDK			      |
|  You! For downloading this program!         |
\_____________________________________________/


I wrote this as my first game.  It may be overshadowed by better games like Galaxian and such.
But here are a few things to keep in mind:

It seems copied, but the source (which i am NOT releasing) is 100% mine.
It is my first game, and it is very simple (and small!)

On another note:
***********************************************************************************
*										  *
* Sorry to all those people i offended when i wrote the comments about people who *
* write games. I apologize, but the damage is done. Please don't flame me for it. *
* I already got one, and i realized my mistake. I must admit that i *WAS* being   *
* arrogant. I guess i deserve what i got. Actually, I must thank whoever 	  *
* parrypmp@aol.com is because he sent me a nasty flame, but it made me realize	  *
* how arrogant I was.  If I get too many flames for this, i will stop programming *
* for the 83+. Not that anybody would miss my programs, so it doesn't really	  *
* matter. Especilly since i was arrogant enough to release this, say what i did,  *
* and there were still bugs in here. I'm sorry to the people i offended. do what  *
* you may, because gosh knows i deserve it. I can't believe i was so stupid.	  *
*										  *
* PS: Thank's to parrypmp@aol.com for 'humbling' me.				  *
*										  *
***********************************************************************************

Documentation:
	
2. Keys
3. Bugs
4. General Info


========
= Keys = 
========

Main Menu:
	CLEAR	  : Exit
	MODE 	  : Teacher Key
	UP/DOWN   : Change number of dots
	2ND/ENTER : Start Game

Game:
	ARROWS	  : Move (duh)
	MODE	  : Teacher Key
	CLEAR	  : Quit to main menu


========
= Bugs =
========
Version 1.0 Bugs:
	Teacher Key doesn't work <-- will not crash, but it stops plotting the pixels
	Collision detection with walls cuts off an extra pixel.
	The other bug is the one below, but some people may not consider it a bug.

	****************************************************************
	*I wasn't aware of most of these bugs until i released the game*
	*Sorry to those people that had to find out the hard way.      *
	****************************************************************

Version 1.1 Bugs:
	The only one left (i think) is the one at the bottom of the bug section.
	Don't leave it running. it may have crashed my calculator, but i don't know.
	I don't know because my batteries were low.

Version 1.0 Bugs:
	Teacher Key doesn't work <-- will not crash, but it stops plotting the pixels
	Collision detection with walls cuts off an extra pixel.
	The other bug is the one below, but some people may not consider it a bug.

Version 1.0 and 1.1 Bugs:

	There is one that i consider a bug, but some people might consider an asset.
	Choose for yourself!

	If you hold down any of the arrow keys long enough, the 'snake' will skip a pixel every 2
	pixels. It would normally look like:

	------------------------------------

	But this bug/asset makes it do:

	 -- -- -- -- -- -- -- -- -- -- -- --

	WARNING: This does speed you up, so be careful.

================
= General Info =
================
Version 1.1:
	Fixed the teacher key bug and the collision detection bug
Version 1.0:
	I didn't do extensive testing, so it had a few "unknown" bugs.
	Anti-Tribbles is a spoof on tribbles, the basic game, if you know what it is.
	Tribbles is like nibbles:
		You get the dots
		You don't hit obstacles
		You don't hit yourself
	The one difference is, that the end of the snake never dissappears!
	So, anti-tribbles is like anti-nibbles, exept for that the snake gets infinitely longer!
	Example: YOU DON'T WANT TO HIT THE DOTS OR YOURSELF!

Paul Marks:
	Member of the Abolition Programming Alliance
	http://www.employees.org/~pmarks/abolition/

	Creator of:
		Teacher Virus!
		GPic83
		Anti-Tribbles