RealTime Football 2001 v2.0 by Chris Heit
Size=8336 bytes

At last! A football game that isn't in text!! Finally a football game where YOU control the action!! YES!!

Controls:
Arrow Keys: Move guy
2nd (defense only): Take control of your teammate
1,2,3 (passing only): Pass to the corresponding receiver

Game tips: (PLEASE READ!)

Tips on starting:
The quarter length determines how many loops are in a quarter in multiples of 60 (ex. Typing 2 will put 120 loops per quarter, 3 will be 180, etc.)

Tips on rushing:
Rush right, not left.
Follow your blocker, the C.

Tips on passing:
Push 1 or 2 to pass to the corresponding receiver.
Receiver 1 is for short passes, 10 yards or less.
Receiver 2 is for deep passes, the longer you wait to pass to him the further you will pass the ball. (you don't have to wait for him to reach the very right though)
During a pass, X marks the spot (where the ball will land) your receiver will automatically go for the catch. Once caught, (if caught) run right.
Once you pass the line of scrimmage (the !) you cannot pass the ball

Tips on kicking:
Push enter to stop the bouncing O in the center of the screen.
Next, when the O starts moving right, push enter again when the O is at the very right of the screen for the most power. If the O gets to the right and you don't push enter it will drop left quickly, reducing the power, so be ready!

Tips on punting:
You can't return punts (or kickoffs or interceptions, too). Enough said.

Tips on rush defense:
Run into the X

Tips on pass defense:
You can sack the X, or more preferably, cover the R and let your teammate go after the quarterback. After the pass, try to position yourself to the left of the R to intercept or block a pass.

What those funny little letters and numbers on the screen mean:
The number at the bottom left of the screen shows how many yards until the endzone.
!: The line of scrimmage. Anything to the left is a loss, to the right, a gain.
O: You. You always control this guy.
A: The blocker(s) on your opponents team.
1,2: Your receivers on a passing play.
C: Your blocker OR the wide receivers on the other team.
0: Your teammate (on defense)
X: The ballcarrier (on the other team) OR where a pass will land
R: The tight end on the other team.

Future versions:
Diagonal movement on your part (if I feel it necessary)
Punt returns, kick returns, interception returns, etc.
Fumbles
Penalties
More garbage

Have fun and send any bugs, comments, or suggestions to grandforkian@hotmail.com