#include "levelequ.z80"

#ifdef	TI83P
	.db	$BB,$6D
#endif

	ret
	.db "PSv1.0"
	.db "Description",0		;Short description of this levelpack - must be zero-terminated

	.dw 5000			;you can change these
	.db "JOE P.",0,0		;the name strings MUST have 8 bytes for each, but they do not
	.dw 4000			;need to be zero-terminated
	.db "JOE P.",0,0		;
	.dw 3000			;
	.db "JOE P.",0,0		;
	.dw 2000			;
	.db "JOE P.",0,0		;
	.dw 1000			;
	.db "JOE P.",0,0		;
	.dw 500				;
	.db "JOE P.",0,0		;

	.dw 1000			;game timer


.....



	GAME_OVER()