                                ________________________
                                |  Phantom Star v.0.8  |
                                |______________________|

                                    By Joe Pemberton
                                    joe@joepnet.com

1) Introduction ....................................................... 23
2) Contents of this ZIP file .......................................... 33
3) Requirements ....................................................... 43
4) Keys	............................................................... 50
5) Powerups ........................................................... 76
6) Scoring ............................................................ 93
7) External Levels .................................................... 111
8) Contact the Author ................................................. 120
9) Credits ............................................................ 130
10) History ........................................................... 146




_______________________________
                  Introduction |

	Phantom Star is a fast paced side scrolling shoot-em-up for the TI-83
and TI-83+.  It is set in space.  There is no real storyline to speak of; the
only objective is to blast through each treacherous level as fast as possible.
Phantom Star is capable of supporting external levels, and documentation will
be provided in the near future for level developers that wish to make their
own levels.

_______________________________
     Contents of this ZIP file |

	readme.txt	- This text file
	keys.inc	- Key equates, required for assembling Phantom Star
	ion.inc		- Ion equates, required for assembling Phantom Star
	phantom.8xp	- 83+/SE version of Phantom Star
	phantom.83p	- 83 version of Phantom Star
	*.z80		- Sources to Phantom Star

_______________________________
                  Requirements |

You must have an 83, 83+ or 83+ Silver Edition with either ION or an
ION-compatible shell installed and around 11k of free RAM to run Phantom Star.
You can find ION at www.ticalc.org.

_______________________________
                          Keys |

Title Menu:
	2nd	- Start Game
	Clear	- Quit
	XTON	- Inverse Screen
	+/-	- Change Contrast
	Left	- Previous level
	Right	- Next level
	Up	- Next Highscore
	Down	- Previous Highscore

Main Game:
	2nd	- Shoot
	Clear	- Quit
	Del	- Save and Quit
	Mode	- Pause
	XTON	- Inverse Screen
	+/-	- Change Contrast
	Arrows	- Maneuver Ship


Pause Screen:
	Enter	- Continue

_______________________________
                      Powerups |

When you destroy an enemy, there is a 1 in 4 chance that a powerup will appear.
There are six different kinds of powerups.
	Shield Powerup		- Looks like a lightning bolt.  Replenishes your
				  shields by 4 points.
	Weapon Powerup		- Looks like a gun.  Increases the power of your
				  weapon.  You can get six weapon powerups.
	Helper Ship Powerup 	- Looks like a small ship.  The first one will
				  give you a small helper ship, the subsequent
				  ones will upgrade the helper ship's weapon.
	10 Powerup		- Looks like a rotating "10".  Gives you 10 points
	5 Powerup		- Looks like a rotating "5".  Gives you 5 points
	1 UP Powerup		- Alternates between "1" and "UP".  Gives you
				  another life

_______________________________
                       Scoring |

The scoring system works as follows.

	Normal Enemy		- 5 points
	Boss			- 50 points
	Shield Powerup		- 1 point
	Weapon Powerup		- 1 point
	5 Powerup		- 5 points
	Helper Ship Powerup	- 1 point
	10 Powerup		- 10 points
	Extra Life Powerup	- 1 point

When you lose a life, your score will decrease by 100 points.  At the end of the
game, you will be awarded 100 points for each life you have left.  You will also
be awarded points for completing the levelset within a time limit.

_______________________________
               External Levels |

Phantom Star supports external levels.  However, documentation has not yet been
released for those who wish to make their own levels, and will not be released
until Phantom Star releases version 1.0.  If you wish to make your own levels
now, take a look at mylevel.z80 and levelequ.z80 and see if you can figure it
out on your own ;)

_______________________________
            Contact the Author |

There are several ways to contact me.  The first is by email.  My current email
address is joe@joepnet.com, but that might change in the near future.  If that
email address doesn't work, you can try pembertp@attbi.com.  The second way is
by AOL Instant Messenger.  My s/n is "zero sicness", and I am usually online all
day (mostly idle, but leave a message).  The third is via IRC.  Look on EFNet in
#tcpa, #maxcoderz and #calc for Joe_P.

_______________________________
                       Credits |

I would like to thank several people that were helpful in the making of Phantom
Star.
	- Joel Seligstein, for putting up with my ravings while optomizing things
	  and actually brainstorming for algorithms with me.
	- Dan Rogers, for helping me nail a particularily elusive bug
	- Brian Walker, for encouraging me to make the very first version of
	  Phantom Star
	- The regulars at the Maxcoderz forum (you know who you are), for
	  providing me with plenty of ideas ;)
	- Everyone in #tcpa for testing Phantom Star and giving me feedback
	


_______________________________
                       History |

01/02/2002	- Phantom Star v.0.8 released






