////////   PANIC V 2.0   \\\\\\\\


I.	How To Play
II.	External Levels
III.	Programming
IV.	Thank-you's!
V.	Contact
VI.	Version History





/////   I. How To Play   \\\\\

The objective of this game is to get to the bomb before time runs out.  There are several different types of ground you can or cannot runnover.  The gray (!!!) walls are not passable.  The clocks with arrows pointing up increase your time, while clocks with arrows pointing down decrease your time.  The Skull kills you if you run into them.  The arrows move you around, Del/Clear exit to the shell, and Mode is the teacher key.




/////   II. External Levels   \\\\\

Panic supports external levels, and comes with one pre-made levelset.  The current pre-made levelset contains 10 levels that are fairly difficult : ).  I have made a Windows level editor, and it is easy to use and fairly self-explanitory if you have played the game.  If you make any cool levelsets, please email them to me (Sk8a4good@aol.com) and I will include them along with your name in the credits.  Levels work best if they are unarchived, and are somewhat buggy : (.  More stable on the next version : ).




/////   III. Programming   \\\\\

Source is included to both the game and the Windows Level Editor, which was made in Visual Basic v6.0.  I made this program while I was messing around with IONDetect, so I will probably have many games in the future featuring external levels.  I am currently working on a Mario game and several other programs.  If you see any bugs, please email me.



/////   IV. Thank-you's   \\\\\

Joe Flint - mIRC help with IONDetect
Dan Weiss - always helpful on A-83 Mailing List
Joe Wing. - for making ION, and for ALWAYS releasing his source




/////   V. Contact   \\\\\

I am Cole South and my email is: Sk8a4good@aol.com.  I am often on mIRC as Sk8a4good.  Please contact me with comments/questions/ideas.




/////   VI. Version History   \\\\\

2.0
1500 bytes (83+)
1495 bytes (83)
LEVEL EDITOR!!!!!  Not much change to the actual program, just slight changes to work with level editor.  Small size optimizations (5 bytes chopped off).




1.0
1505 bytes (83+)
1500 bytes (83)
INITIAL PUBLIC RELEASE
Support for External Levels
Fully Playable



