TI-85 version memory use

enemies.asm     enemy movement                          1226
levels.asm      enemy pattern descriptions               715
storage.asm     storage for saved data                   622
score16.asm     score calculation/input/display          546
images.asm      images                                   483
main16.asm      initialization/title/main loop           480
shop16.asm      shop                                     454
disp16.asm      screen copy/clear/background/text list   338
drwspr.asm      sprite rendering                         319
new16.asm       new game initialization                  282
extlev16.asm    external level handling                  276
ebullets.asm    enemy bullet movement                    264
init.asm        decode a level's enemy data              258
enemyhit.asm    player bullet to enemy collisions        249
bullets.asm     player bullet movement                   237
shoot.asm       player bullet firing                     235
eshoot.asm      enemy firing                             229
player16.asm    player handling                          196
main85.asm      title/TI-85 nitialization                172
hityou.asm      check and handle hits to player          165
helper.asm      helper ship movement                     164
lib16.asm       interrupt/sync/contrast/support          156
data.asm        save and restore game                     50
collide.asm     collision check                           34
exchange.asm    memory exchange                           34
